A 151-chapter campaign
Six story acts and counting: follow the Sleeper Signal from a frontier rumor to the House past the last causeway — then step through the Gate onto a world nothing human has ever touched.
Five worlds — then no edges at all
Temperate Veridia, frozen Glacia, scorched Rustholm, airless Selene — and the Otherside, beyond the Gate. Pacify a world's campaign and throw the causeway switch: an ENDLESS procedurally-streamed frontier opens past every coast.
Fortune favors the deep
The frontier hides wrecked freighters, faint precursor signals and elite-guarded caches — richer the farther you drive. When your hold is full, call the extraction dropship and ride home.
The Survival Arena
Endless waves on the Lost Isle, bigger every round, a world boss every tenth. Boulders for cover, shock troopers from wave 7, and your best wave on your permanent record.
Blueprints worth hunting
Lost schematics are one-time finds with many roads: ruin guardians, the arena crowd, faction quartermasters, a retired armorer, deep-frontier caches — and the hearts of crystal colossi. Farm materials, then build every copy at your garage workbench.
A home to come back to
Your own homestead: seven mech pads, a garage with a workbench, a garden, a gazebo, and the MERIDIAN-NET terminal — news, quests, a stock market, your blueprint library, and the Ranger's Handbook.
A living world
Dirt roads link every settlement, citizens walk them (and flee combat, exclamation mark and all), Combine patrols keep the peace you won, and villagers still argue about pie contests.
Honest retro craft
Every pixel, sound and chiptune track is generated by the game's own code — no asset packs, no engine, one hand-written C++ program.